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Illuminati - Y2K card game [expansion]

by : Steve Jackson Games

Illuminati - Y2K card game

another layer of weirdness on the already terminally weird

   no longer available

players 2 - 6, ages 12+, 60 minutes designer(s) : artist(s) :
[barcode 837654320853, BGC stock id 488]

Description of Illuminati - Y2K card game

Even though the Y2K bug failed to knock civilization into a new stone age, it did inspire 109 cards for Illuminati - inflicting another layer of weirdness on the already terminally weird. Add Alien Abductors, Cattle Mutilators, Gamers, and 73 other groups to your power structure. Twenty-six Special cards and two Illuminati groups - Shangri-La and SubGenius - further the frenzy.



Illuminati Y2K delivers even more ways to beef up your Illuminati and its puppets. Use High Fashion to channel megabucks to Discordia, or Computer Dating Services to add extra cards to the Network's hand. Play Red Scare, May Day, or Political Correctness to generate additional income or pump up Resistance, but only for one Alignment. Add your favorite organization, urban legend, or personality with the six blank Group cards. Plus - Ninjas!


Contents of Illuminati - Y2K card game

109 New Cards



Required (but not included)

Deluxe Illuminati


copyright Maddison Games Ltd. 2003-2023